The mansion was built with the explicit goal of scaring people, and it’s safe to say it was effective in this regard. The evening eventually took a turn for the worse, and a series of grisly murders were committed as the guests were trapped by Stauf’s machinations. Stauf’s puzzles ranged from simple wordplay to geometric riddles, but the real objective was to locate a seventh guest who was hidden somewhere within the trap-filled mansion. Stauf promised to grant the winner any wish they desired, but his true motives were more sinister in nature. Stauf was a mysterious figure who usually kept to himself, so it was surprising when he decided to invite six socialites from his community to partake in an elaborate puzzle-solving dinner party on the grounds of his estate. The 7th Guest takes place in a foreboding mansion that’s owned by an eccentric toymaker named Henry Stauf. Mystery House lacks color, animation, and sound, but it still manages to tell an engaging story. The plot feels like it was lifted from the pages of an Agatha Christie novel, and the game represented a huge step forward for the industry as a storytelling medium. It’s apparent that there is a murderer on the loose, and you’ll have to figure out who it is if you don’t want to be the next victim. The initial objective is to find a hidden cache of jewels, but things take a turn for the worse once the bodies start piling up. During the game’s opening act, players are locked in an abandoned Victorian mansion with seven other people from various walks of life. (Up to that point, most adventure games were entirely text-based.) Mystery House is also one of the earliest examples of a horror game, period, so its place on this list has a lot to do with legacy and historical impact. Its crude line drawings look rudimentary by today’s standards, but Mystery House was one of the first adventure games to use graphics.
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